Industries · Games & Puzzles

Games & Puzzles

If the red on card 4,000 doesn't match card 1, the deck fails. Color held consistent across the full run and every reorder — measured inline against the same G7-calibrated proof every time.

We print the game itself: cards, boards, tiles and puzzles. For packaging around a toy, see Toy & Licensed Packaging.

Why Sinso for Games & Puzzles

Game illustration typically has exactly the characteristics ECG is built for: vivid background fills, detailed character art, and side-by-side components that must match across a full print run. 7-color ECG on a Heidelberg Speedmaster XL 75 adds Orange, Green, and Violet to the CMYK base — recovering the saturated colors that standard CMYK shifts or flattens. G7 Master Printer calibration means the approved proof is what gets replicated on every reorder.

Typical projects

Card Games & TCGs

Color-matched decks and trading card game sets where illustration fidelity and color consistency across the full print run matter. Reorders hold the same ICC profile.

Board Game Components

Game boards, tiles, rulebooks, and inserts for illustration-heavy games where the visual design is part of the play experience.

Puzzles

We print the puzzle itself — the visual on the playing surface. ECG recovers the gradients, deep blues, and saturated tones that define a great puzzle image, whether it's a photographic landscape or an artist collaboration.

RPG & Supplement Books

Short-run rulebooks, sourcebooks, and game supplements with color-critical illustration spreads.

Featured work

InJoy Puzzle Company (Brooklyn NY) × Holton Rower — artist-collaboration puzzle box. Read the full case study: InJoy × Holton Rower.

"The deep blues and vivid oranges in our Holton Rower collaboration came out exactly as the artist intended — we had tried two other printers first."
— InJoy Puzzle Company, Brooklyn NY

An area we're investing in

Games and puzzles are where we're building deep — not just as a printer, but as a production partner who can help a title get made. That means advising on components, connecting you to the right suppliers in Ningbo, and thinking through the manufacturing side early so it doesn't become a bottleneck later. If you have a title in development or a run that needs better color, we'd like to be involved early.

Working on a game or puzzle project?

Physical sample in 7–10 days from file receipt.